Knowledge Base
Cross-cutting notes on optical-imaging physics that informs design decisions in KrakenOS — sampling, contrast mechanisms, sensor noise, and the kinds of trade-offs that show up when the simulator output meets a real lens and a real sensor.
- Rules of Thumb — Optics, Imaging, Laser
- Finding the Cardinal Points and Pupils by Ray Tracing
- Pupil Sampling — A Lecture on Where the Rays Go
- Introduction To Fundamental Lens Design
- Deriving the Axially Symmetric Aberration Polynomial
- Sub-Pixel Hot-Spot Detection in IR Imaging
- Machine-Vision Camera and Lens EOL Qualification
- Laser Design Engineer Interview Guide
- STEP Overlay Promotion — Tiers and 2D/3D Parity
- Folded Coaxial Illumination — Projection Physics and the MV-150